Utopian Extremophilia

In this game, a utopian condition is given, which the players must then develop to its most extreme, often dystopian limit.

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“Lovable stuffed animals come to life.”

Children assisted by stuff animals murder all adults. Dolls turn children into dolls when they reach a certain age to ensure they do not grow into adults. Immortal dolls and toys forever. In the end, nobody to play with. A stuffed doll unable which is unable to be the object of play.

“All keys can open everything.”

Curious people would open doors into the future, solve all the problems but gain too much knowledge of super-being celestial terrors and go mad in a Lovecraftian fashion. Everyone has to deal with people walking into every house. All passwords would work on all accounts and everything would be accessible. Any piano key could play any song. Any key on a phone can be used to call anyone, even the President. Implosion of all privacy, complete transparency of institutions.

“Everyone is physically comfortable and healthy all of the time regardless of what they do to themselves.”

No illness, nobody needs to bathe or be hygienic or eat, all mental distinctions and character traits derived from physical incapacities and traumas would be wiped out. The value of labour would be driven down by all the free time and the length of life. People would be unable to fake sick days  or malinger, no pretense of unwellness, no leisure – no internal life, no creativity, people can be punished for their actual choices and not hide behind health issues. No exercise, no gains, physical culture would die, people would turn into Greek statues. Perhpaps this is the origin of classical sculpture.

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A Rune Reading

PP drew some impromptu runes, and then afterwards interpreted them for us. To be read clockwise.

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  1. Question
  2. Intrigue
  3. Fallen
  4. Pict / Picked/ Prodded
  5. Blocked
  6. Captured
  7. In a cell
  8. Pleasures
  9. Retribution / strength
  10. Reading a sign / path
  11. Gateway
  12. Feast
  13. A great climb
  14. A building with stairs
  15. Inversion
  16. Inversion / waking
  17. A new dawn

 

A Nondescript Stocking

Some recent games arising from the November-December headspace, in the waning light of the solstice, as the nights got longer and darker.

Warmies
Meeting of the Ottawa Surrealist Winter Warmies Group during a -28 cold snap. It was so cold our warmth wear had to run the meeting for us.

The Game of Precursors

Nothing comes from nothing. Name the precursor, analogical antecedent or genealogical ancestor for a particular object. 

The precursor of toothbrushes was the biting of a horse’s mane.
The precursor of sleep was arousal.
The precursor of dinner was fright.
The precursors of forks were very tiny knives.
The precursors of sandwiches were farms.
The precursors of maps were flecks of ink stuck to a page.
The precursors of molars were roller blades.
The precursor of streets was imperialism.
The precursors of tangled hairs were spider webs.
The precursors of bulldogs were bullcats.
The precursors of pinecones were nailguns.
The precursors of fingers were warts.
The precursors of batteries were genies in a lamp.
The precursors of rats were jelly beans.
The precursors of doorknobs were doormice.
The precursors of bees were dryer lint.
The precursor of flame was flatulence.

The Objectification of Morals

A game invented by the Surrealist Group of Stockholm:

“It was a simple analogy game where we found concrete objects as correlates to abstract concepts. We chose an abstract concept, each player suggested one sensory characteristic associated with the concept, and from the constellation of adjectives we kept discussing until we found an object that embodied all these sensory characteristics.”
-icecrawler/heelwalker, from the post Surrealism is a Shrimp

Opposition

Hard, bloody, black, aggressive, blunt, silent, limpid…

A pirate.

“Opposition is a pirate”

Amelioration

Sweet, soft, liquid, furry, clean, efficient…

Bees.

“Amelioration is a bee”

Revenge

Feathered, cold, spicy, metallic, sharp, messy…

A Weathervane.

“Revenge is a weathervane”

Confusion

Buzzing, whirling, short of breath, heavy, soggy …

A pug

“Confusion is a pug”

Question and Answer

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Where can I throw my refuse?

The deserted apiary.

Who brought ruin to Rome?

That group of insecure teenagers.

How do I learn about advanced math as an adult?

By means of a meat-grinder and lots of time.

Bathroom Culture
The canoe beneath the river which is simultaneously a smeared pair of tighty-whities sees the zodiacal spokes of bathroom culture in its inner eye.


A Visit from Beatriz, or the Occult Elevator

Beatriz Hausner also visited us from Toronto. Here’s a group portrait of the evening, “The Occult Elevator”.

Occult Elevator

 (Various players: AC, L, JR, JA, KM, MM and BH)


Mr. Fiddlesticks Florence

Introducing Mr. Fiddlesticks Florence:

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Troll Face,
Roundfaced Glitter Lady,
Yamishibai,
Sociopathic Emoji,
Ape-Like…

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Starch Führer,
The Black Ghost of the Cute Moth,
A Techno-Mao Tankie
Orally fixated on a harmonica made of paper,
And ‘is lovely missus.

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“That scares me.”
“Perhaps some comforting things. Like a bed, with mints on the pillows, and an offering of a diploma – do these make it better?”

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(JA, JR, L, AC, KM, SJ  – November 7th 2017)

 

International Festival of Arthurs

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It’s that time again! Since its inception in A.D. 537, the mission of IFOA is to promote interest and enthusiasm in Arthurs on both a local and international level; to showcase the excellence and variety of Arthurian literature; to introduce young readers to the wonders, pleasures and possibilities of an Arthur; to provide Canadian and international Arthurs with an opportunity to meet and to exchange ideas; and to offer programs and events for a wide range of communities and age groups that increase the awareness of all forms of Arthurship.
More details here. Not to be confused with this unfortunate folderol, which despite its name has been proven to be consistently lacking in Arthurs.

Could you dispel my theological doubts?

Blue-Balling
A round of the “blueballing” game by JA, L, PP; the game is played going around in a circle. One artist begins drawing, the next waits until it appears they are about to finish a crucial detail. Instructing them to stop, they resume the unfinished drawing by developing or completing whatever the last artist started according to an entirely different vision of what it could have been. The game proceeds from artist to artist according to such interruptions until they consider it complete.