In this game, a utopian condition is given, which the players must then develop to its most extreme, often dystopian limit.
“Lovable stuffed animals come to life.”
Children assisted by stuff animals murder all adults. Dolls turn children into dolls when they reach a certain age to ensure they do not grow into adults. Immortal dolls and toys forever. In the end, nobody to play with. A stuffed doll unable which is unable to be the object of play.
“All keys can open everything.”
Curious people would open doors into the future, solve all the problems but gain too much knowledge of super-being celestial terrors and go mad in a Lovecraftian fashion. Everyone has to deal with people walking into every house. All passwords would work on all accounts and everything would be accessible. Any piano key could play any song. Any key on a phone can be used to call anyone, even the President. Implosion of all privacy, complete transparency of institutions.
“Everyone is physically comfortable and healthy all of the time regardless of what they do to themselves.”
No illness, nobody needs to bathe or be hygienic or eat, all mental distinctions and character traits derived from physical incapacities and traumas would be wiped out. The value of labour would be driven down by all the free time and the length of life. People would be unable to fake sick days or malinger, no pretense of unwellness, no leisure – no internal life, no creativity, people can be punished for their actual choices and not hide behind health issues. No exercise, no gains, physical culture would die, people would turn into Greek statues. Perhpaps this is the origin of classical sculpture.
Some recent games arising from the November-December headspace, in the waning light of the solstice, as the nights got longer and darker.
The Game of Precursors Nothing comes from nothing. Name the precursor, analogical antecedent or genealogical ancestor for a particular object. The precursor of toothbrushes was the biting of a horse’s mane. The precursor of sleep was arousal. The precursor of dinner was fright. The precursors of forks were very tiny knives. The precursors of sandwiches were farms. The precursors of maps were flecks of ink stuck to a page. The precursors of molars were roller blades. The precursor of streets was imperialism. The precursors of tangled hairs were spider webs. The precursors of bulldogs were bullcats. The precursors of pinecones were nailguns. The precursors of fingers were warts. The precursors of batteries were genies in a lamp. The precursors of rats were jelly beans. The precursors of doorknobs were doormice. The precursors of bees were dryer lint. The precursor of flame was flatulence.
The Objectification of Morals A game invented by the Surrealist Group of Stockholm:
“It was a simple analogy game where we found concrete objects as correlates to abstract concepts. We chose an abstract concept, each player suggested one sensory characteristic associated with the concept, and from the constellation of adjectives we kept discussing until we found an object that embodied all these sensory characteristics.” -icecrawler/heelwalker, from the post Surrealism is a Shrimp